· 발행기관 : 한국컴퓨터게임학회
· 수록지 정보 : 한국컴퓨터게임학회 논문지 / 30권 / 1호
· 저자명 : 홍정호, 국시호, 박소영
목차
ABSTRACT
1. Introduction
2. User-operated reaction analysis game
3. Experiments and Evaluation
4. Conclusion
4. 결론
Reference
영어초록
In this paper, we analyze user's manipulation and reaction in an accelerometer-based game interface, as compared with a touch joystick-based game interface. To roll the ball, the user carefully grabs and adjusts the smartphone with both hands in the accelerometer-based game interface; while the user very quickly clicks the up, down, left, right, buttons in the touch joystick-based game interface, because it is already familiar to the user. The accelerometer-based game interface is relatively more immersive and interesting than the touch joystick-based game interface; because the user gets more desired results by elaborately operating the game with both hands rather than by clicking the buttons with the thumb.