Arts Propel 교수학습 이론에 따른 한국불교미술문화 감상의 창의성 프로그램 모형
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서지정보
ㆍ발행기관 : 한국조형교육학회
ㆍ수록지정보 : 조형교육 / 20권
ㆍ저자명 : 이수경
ㆍ저자명 : 이수경
목차
Ⅰ. 서론Ⅱ. 한국 불교미술문화에 대한 이해
Ⅲ. 창의성 지도방법
Ⅳ. Arts Propel 교수전략에 기초한 불교미술감상의 아동 창의성 프로그램 모형
Ⅴ. 결론 및 제언
【참고문헌】
ABSTRACT
영어 초록
The purpose of the study was 1) to develop art programs for increasing creativity based on art appreciation of traditional Korean Buddhist art and its culture, as one attempt to establish identity of Korean traditional art and its culture and to understand our ancestors' lives, and 2) to apply instructional methods of 'Art Propel' for developing children's creativity through art, which has got attention recently for its theoretical and practical effect on art education and evaluation of portfolio.This art program was designed to construct a learning process which creation, perception, and reflection is interactively combined and influenced each other, and to enrich creative thinking ability by free problem-solving process in order to perceive art creation and to indulge children into art activities. It helps children understand Korean Buddhist art and it culture which have influenced on ancient Korean art history in many ways, and increase the ability for art appreciation. In addition, it finally leads to improve creative thinking and expression ability.
The educational goal of the program is as follows:
1. To understand and appreciate Korean Buddhist art and its culture with divers viewpoints and way of thinking.
2. To increase creativity through art producing and creative writing.
3. To develop relationship with others by discussing and to esteem self-expression though art activities in order to encourage reflective thinking.
Its teaching and learning methods help children learn the importance of social interrelationship with others, understand others' different point of views, and perceive the process of knowledge constructed for themselves.
As a result of examining the teaching and learning methods of 'Arts Propel', it is found that, 1) artists' production process and free problem-solving should be the basis on every art activities, 2) creative activity should be the center of art activities, 3) chained ideas from the start to the final production and all the records of reflection and perception process would be used for the records for portfolio evaluation.
참고 자료
없음태그
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